Pokemon Blazing Emerald Wiki
Advertisement

Here is a list of all the available TMs in Pokemon Blazing Emerald. More information on each move in this spreadsheet.

Number Name Type Kind of Move Power Accuracy PP Target Additional Effects Flavor Text Location
TM 1 Trick Room Psychic Status -- -- 5 Everyone Priority -7 Twists dimensions to make slower Pokemon move first Trick House
TM 2 Dragon Claw Dragon Physical 80 100 15 Single -- Slashes the foe with sharp claws Meteor Falls
TM 3 Scald Water Special 80 100 15 Single 30% Burn A boiling water attack. May burn the foe Route 133
TM 4 Calm Mind Psychic Status -- -- 20 User -- Raises Sp. Atk and Sp. Def by focusing the mind Beat the 7th gym
TM 5 Roar Normal Status -- 100 20 Single -- Makes the foe flee to end the battle Route114
TM 6 Toxic Poison Status Rising DoT 90 10 Single Badly poisons Poisons the foe with an intensifying toxin Fiery Path (requires Strength)
TM 7 Hail Ice Status -- -- 10 User 1/16 HP DoT on non Ice types Summons a hailstorm that strikes every turn Shoal Cave
TM 8 Pursuit Dark Physical 60 100 20 Single Power doubles if opponent is switching out Inflicts bad damage if used on a foe switching out Beat the 2nd gym
TM 9 Bullet Seed Grass Physical 20 100 30 Single Multi hit Shoots 2 to 5 seeds in a row to strike the foe Route 104
TM 10 Hidden Power Normal Special 60 100 15 Single -- The typing of this move varies with the user Fortree City
TM 11 Sunny Day Fire Status -- -- 5 User -- Boosts the power of fire-type moves for 5 turns Scorched Slab in Route 120 (requires Surf)
TM 12 Veiled Sky Dark Status -- -- 5 User -- Summons an eclipse that blackens the field Sky Pillar
TM 13 Ice Beam Ice Special 95 100 10 Single 10% Freeze Blasts the foe with an icy beam that may freeze it Abandoned Ship
TM 14 Blizzard Ice Special 120 70 5 Both Foes 10% Freeze Hits the foe with an icy storm that may freeze it Lilycove City
TM 15 Hyper Beam Normal Special 150 95 5 Single User can't move next turn Powerful, but leaves the user immobile the next turn Lilycove City
TM 16 Light Screen Psychic Status -- -- 30 User -- Creates a wall of light that lowers Sp. Atk damage Lilycove City
TM 17 Protect Normal Status -- -- 10 User Priority +3 Evades attack, but may fail if used in succession Lilycove City
TM 18 Rain Dance Water Status -- -- 5 User -- Boosts the power of water-type moves for 5 turns Abandoned Ship
TM 19 Energy Ball Grass Special 90 100 10 Single 10% Lower Sp. Defense A ball of natural energy that may lower Sp. Def Route 123 (Grass type in party required)
TM 20 Freeze-Dry Ice Special 70 100 20 Single Super effective against Water Deals super effective damage to water-types Beat the 8th gym
TM 21 Will-O-Wisp Fire Status -- 90 15 Single -- Inflicts a burn on the foe with intense fire Mt. Pyre (outside part)
TM 22 Solarbeam Grass Special 120 100 10 Single Two turn. Single turn in sun. Absorbs light in one turn, then attack next turn Safari Zone
TM 23 Iron Tail Steel Physical 80 90 15 Single 30% Lower Defense Attacks with a rock-hard tail. May lower Defense Meteor Falls
TM 24 Thunderbolt Electric Special 95 100 15 Single 10% Paralyze A strong electrical attack that may paralyze the foe Reward from Wattson for completing the New Mauville side quest
TM 25 Thunder Electric Special 120 70 10 Single 30% Paralyze A lightning attack that may cause paralysis Lilycove City
TM 26 Earthquake Ground Physical 100 100 10 Everyone -- A powerful quake, but has no effect on flying foes Seafloor Cavern
TM 27 Return Normal Physical 1 - 102 100 20 Single Friendship raises power (maxes at 102) An attack that increases in power with friendship Return the Meteorite in Fallarbor
TM 28 Dig Ground Physical 75 100 15 Single Two turn attack Digs underground the first turn and strikes next turn Route 114
TM 29 Psychic Psychic Special 90 100 10 Single 10% Lower Sp. Defense A powerful psychic attack that may lower Sp. Def. Victory Road
TM 30 Shadow Ball Ghost Special 80 100 15 Single 20% Lower Sp. Defense Hurls a black blob that may lower the foe's Sp. Def Mt. Pyre top floor
TM 31 Brick Break Fighting Physical 75 100 15 Single Breaks Reflect and Light Screen Destroys barriers such as Reflect and causes damage Sootopolis City
TM 32 Shimmer Shot ??? Special 65 100 20 Both Foes 30% Confuse Emits a shining light that may confuse the foe Dewshine Beach
TM 33 Reflect Psychic Status -- -- 20 User -- Creates a wall of light that weakens physical attacks Lilycove City
TM 34 Shock Wave Electric Special 60 Always 20 Single Never misses A fast and unavoidable electric attack Beat the 3rd gym
TM 35 Flamethrower Fire Special 95 100 15 Single 10% Burn A powerful fire attack that may inflict a burn Scorched Slab in Route 120 (requires Surf)
TM 36 Sludge Bomb Poison Special 90 100 10 Single 30% Poison Sludge is hurled to inflict damage. May also poison Dewford Town after beating the 5th gym--House above the Pokemon Center. Guy with glasses.
TM 37 Sandstorm Rock Status -- -- 10 User -- Causes a sandstorm that rages for several turns Route 111 (desert)
TM 38 Fire Blast Fire Special 120 85 5 Single 10% Burn Incinerates everything it strikes. May cause a burn Lilycove City
TM 39 Rock Tomb Rock Physical 55 95 10 Single 100% Lower Speed Stops the foe from moving with rocks and cuts Speed Beat the 1st gym
TM 40 Brave Bird Flying Physical 120 100 15 Single 1/3 Recoil to user A ferocious assault that also hurts the user Beat the 6th gym
TM 41 Giga Impact Normal Physical 150 95 5 Single User can't move next turn Powerful, but leaves the user immobile the next turn Briny Trench
TM 42 Facade Normal Physical 70 100 20 Single Doubles power when user suffers from ailment Boosts attack when burned, paralyzed, or poisoned Beat the 5th gym
TM 43 Secret Power Normal Physical 70 100 20 Single 30% effects that vary by location An attack with effects that vary by location Route 111
TM 44 Rest Psychic Status -- -- 10 User -- The user sleeps for 2 turns, restoring HP and status Lilycove City
TM 45 Attract Normal Status -- 100 15 Single -- Makes the opposite gender less likely to attack Verdanturf Town (Battle Tent)
TM 46 Thief Dark Physical 50 100 10 Single y o i n k (but only y o i n k if user is empty handed) While attacking, it may steal the foe's held item Slateport City (during the Team Aqua event)
TM 47 Steel Wing Steel Physical 70 90 25 Single 20% Raise Defense Strikes the foe with hard wings spread wide Granite Cave
TM 48 X-Scissor Bug Physical 90 100 15 Single -- The user slashes at the foe by crossing its claws Route 119
TM 49 Cataclysm Dark Special 200 100 1 Single 10% Burn Eviscerates the foe with an unholy flame Reward for beating Red
TM 50 Overheat Fire Special 140 90 5 Single Harshly lowers user's Sp. Attack Allows a full-power attack, but harshly lowers Sp. Atk Beat the 4th gym
HM 1 Cut Steel Physical 65 100 30 Single -- Cuts the foe with sharp scythes, claws, etc. Rustboro City
HM 2 Fly Flying Physical 100 100 15 Single Two turn attack Flies up on the first turn, then strikes the next turn Route 120 (gift from Steven)
HM 3 Surf Water Special 95 100 15 Both Foes -- Creates a huge wave, then crashes it down on the foe Beat the 5th gym
HM 4 Strength Normal Physical 90 100 15 Single -- Builds enormous power, then slams the foe Rusturf Tunnel (Rock Smash required)
HM 5 Flash Electric Special 25 100 10 Everyone 100% Lower Accuracy Looses a powerful blast of light that cuts accuracy Granite Cave
HM 6 Rock Smash Fighting Physical 55 100 15 Single 100% Lower Defense A rock-crushing attack that lowers Defense Mauvile City
HM 7 Waterfall Water Physical 80 100 15 Single 20% Flinch A geyser rushing attack that may cause flinching Solve the conflict between Groudon and Kyogre
HM 8 Dive Water Physical 100 100 10 Single Two turn Dives underwater the first turn and strikes next turn Beat Maxie in Mossdeep City
Advertisement