Here is a list of all the available TMs in Pokemon Blazing Emerald. More information on each move in this spreadsheet.
Number | Name | Type | Kind of Move | Power | Accuracy | PP | Target | Additional Effects | Flavor Text | Location |
TM 1 | Trick Room | Psychic | Status | -- | -- | 5 | Everyone | Priority -7 | Twists dimensions to make slower Pokemon move first | Trick House |
TM 2 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | Single | -- | Slashes the foe with sharp claws | Meteor Falls |
TM 3 | Scald | Water | Special | 80 | 100 | 15 | Single | 30% Burn | A boiling water attack. May burn the foe | Route 133 |
TM 4 | Calm Mind | Psychic | Status | -- | -- | 20 | User | -- | Raises Sp. Atk and Sp. Def by focusing the mind | Beat the 7th gym |
TM 5 | Roar | Normal | Status | -- | 100 | 20 | Single | -- | Makes the foe flee to end the battle | Route114 |
TM 6 | Toxic | Poison | Status | Rising DoT | 90 | 10 | Single | Badly poisons | Poisons the foe with an intensifying toxin | Fiery Path (requires Strength) |
TM 7 | Hail | Ice | Status | -- | -- | 10 | User | 1/16 HP DoT on non Ice types | Summons a hailstorm that strikes every turn | Shoal Cave |
TM 8 | Pursuit | Dark | Physical | 60 | 100 | 20 | Single | Power doubles if opponent is switching out | Inflicts bad damage if used on a foe switching out | Beat the 2nd gym |
TM 9 | Bullet Seed | Grass | Physical | 20 | 100 | 30 | Single | Multi hit | Shoots 2 to 5 seeds in a row to strike the foe | Route 104 |
TM 10 | Hidden Power | Normal | Special | 60 | 100 | 15 | Single | -- | The typing of this move varies with the user | Fortree City |
TM 11 | Sunny Day | Fire | Status | -- | -- | 5 | User | -- | Boosts the power of fire-type moves for 5 turns | Scorched Slab in Route 120 (requires Surf) |
TM 12 | Veiled Sky | Dark | Status | -- | -- | 5 | User | -- | Summons an eclipse that blackens the field | Sky Pillar |
TM 13 | Ice Beam | Ice | Special | 95 | 100 | 10 | Single | 10% Freeze | Blasts the foe with an icy beam that may freeze it | Abandoned Ship |
TM 14 | Blizzard | Ice | Special | 120 | 70 | 5 | Both Foes | 10% Freeze | Hits the foe with an icy storm that may freeze it | Lilycove City |
TM 15 | Hyper Beam | Normal | Special | 150 | 95 | 5 | Single | User can't move next turn | Powerful, but leaves the user immobile the next turn | Lilycove City |
TM 16 | Light Screen | Psychic | Status | -- | -- | 30 | User | -- | Creates a wall of light that lowers Sp. Atk damage | Lilycove City |
TM 17 | Protect | Normal | Status | -- | -- | 10 | User | Priority +3 | Evades attack, but may fail if used in succession | Lilycove City |
TM 18 | Rain Dance | Water | Status | -- | -- | 5 | User | -- | Boosts the power of water-type moves for 5 turns | Abandoned Ship |
TM 19 | Energy Ball | Grass | Special | 90 | 100 | 10 | Single | 10% Lower Sp. Defense | A ball of natural energy that may lower Sp. Def | Route 123 (Grass type in party required) |
TM 20 | Freeze-Dry | Ice | Special | 70 | 100 | 20 | Single | Super effective against Water | Deals super effective damage to water-types | Beat the 8th gym |
TM 21 | Will-O-Wisp | Fire | Status | -- | 90 | 15 | Single | -- | Inflicts a burn on the foe with intense fire | Mt. Pyre (outside part) |
TM 22 | Solarbeam | Grass | Special | 120 | 100 | 10 | Single | Two turn. Single turn in sun. | Absorbs light in one turn, then attack next turn | Safari Zone |
TM 23 | Iron Tail | Steel | Physical | 80 | 90 | 15 | Single | 30% Lower Defense | Attacks with a rock-hard tail. May lower Defense | Meteor Falls |
TM 24 | Thunderbolt | Electric | Special | 95 | 100 | 15 | Single | 10% Paralyze | A strong electrical attack that may paralyze the foe | Reward from Wattson for completing the New Mauville side quest |
TM 25 | Thunder | Electric | Special | 120 | 70 | 10 | Single | 30% Paralyze | A lightning attack that may cause paralysis | Lilycove City |
TM 26 | Earthquake | Ground | Physical | 100 | 100 | 10 | Everyone | -- | A powerful quake, but has no effect on flying foes | Seafloor Cavern |
TM 27 | Return | Normal | Physical | 1 - 102 | 100 | 20 | Single | Friendship raises power (maxes at 102) | An attack that increases in power with friendship | Return the Meteorite in Fallarbor |
TM 28 | Dig | Ground | Physical | 75 | 100 | 15 | Single | Two turn attack | Digs underground the first turn and strikes next turn | Route 114 |
TM 29 | Psychic | Psychic | Special | 90 | 100 | 10 | Single | 10% Lower Sp. Defense | A powerful psychic attack that may lower Sp. Def. | Victory Road |
TM 30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | Single | 20% Lower Sp. Defense | Hurls a black blob that may lower the foe's Sp. Def | Mt. Pyre top floor |
TM 31 | Brick Break | Fighting | Physical | 75 | 100 | 15 | Single | Breaks Reflect and Light Screen | Destroys barriers such as Reflect and causes damage | Sootopolis City |
TM 32 | Shimmer Shot | ??? | Special | 65 | 100 | 20 | Both Foes | 30% Confuse | Emits a shining light that may confuse the foe | Dewshine Beach |
TM 33 | Reflect | Psychic | Status | -- | -- | 20 | User | -- | Creates a wall of light that weakens physical attacks | Lilycove City |
TM 34 | Shock Wave | Electric | Special | 60 | Always | 20 | Single | Never misses | A fast and unavoidable electric attack | Beat the 3rd gym |
TM 35 | Flamethrower | Fire | Special | 95 | 100 | 15 | Single | 10% Burn | A powerful fire attack that may inflict a burn | Scorched Slab in Route 120 (requires Surf) |
TM 36 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | Single | 30% Poison | Sludge is hurled to inflict damage. May also poison | Dewford Town after beating the 5th gym--House above the Pokemon Center. Guy with glasses. |
TM 37 | Sandstorm | Rock | Status | -- | -- | 10 | User | -- | Causes a sandstorm that rages for several turns | Route 111 (desert) |
TM 38 | Fire Blast | Fire | Special | 120 | 85 | 5 | Single | 10% Burn | Incinerates everything it strikes. May cause a burn | Lilycove City |
TM 39 | Rock Tomb | Rock | Physical | 55 | 95 | 10 | Single | 100% Lower Speed | Stops the foe from moving with rocks and cuts Speed | Beat the 1st gym |
TM 40 | Brave Bird | Flying | Physical | 120 | 100 | 15 | Single | 1/3 Recoil to user | A ferocious assault that also hurts the user | Beat the 6th gym |
TM 41 | Giga Impact | Normal | Physical | 150 | 95 | 5 | Single | User can't move next turn | Powerful, but leaves the user immobile the next turn | Briny Trench |
TM 42 | Facade | Normal | Physical | 70 | 100 | 20 | Single | Doubles power when user suffers from ailment | Boosts attack when burned, paralyzed, or poisoned | Beat the 5th gym |
TM 43 | Secret Power | Normal | Physical | 70 | 100 | 20 | Single | 30% effects that vary by location | An attack with effects that vary by location | Route 111 |
TM 44 | Rest | Psychic | Status | -- | -- | 10 | User | -- | The user sleeps for 2 turns, restoring HP and status | Lilycove City |
TM 45 | Attract | Normal | Status | -- | 100 | 15 | Single | -- | Makes the opposite gender less likely to attack | Verdanturf Town (Battle Tent) |
TM 46 | Thief | Dark | Physical | 50 | 100 | 10 | Single | y o i n k (but only y o i n k if user is empty handed) | While attacking, it may steal the foe's held item | Slateport City (during the Team Aqua event) |
TM 47 | Steel Wing | Steel | Physical | 70 | 90 | 25 | Single | 20% Raise Defense | Strikes the foe with hard wings spread wide | Granite Cave |
TM 48 | X-Scissor | Bug | Physical | 90 | 100 | 15 | Single | -- | The user slashes at the foe by crossing its claws | Route 119 |
TM 49 | Cataclysm | Dark | Special | 200 | 100 | 1 | Single | 10% Burn | Eviscerates the foe with an unholy flame | Reward for beating Red |
TM 50 | Overheat | Fire | Special | 140 | 90 | 5 | Single | Harshly lowers user's Sp. Attack | Allows a full-power attack, but harshly lowers Sp. Atk | Beat the 4th gym |
HM 1 | Cut | Steel | Physical | 65 | 100 | 30 | Single | -- | Cuts the foe with sharp scythes, claws, etc. | Rustboro City |
HM 2 | Fly | Flying | Physical | 100 | 100 | 15 | Single | Two turn attack | Flies up on the first turn, then strikes the next turn | Route 120 (gift from Steven) |
HM 3 | Surf | Water | Special | 95 | 100 | 15 | Both Foes | -- | Creates a huge wave, then crashes it down on the foe | Beat the 5th gym |
HM 4 | Strength | Normal | Physical | 90 | 100 | 15 | Single | -- | Builds enormous power, then slams the foe | Rusturf Tunnel (Rock Smash required) |
HM 5 | Flash | Electric | Special | 25 | 100 | 10 | Everyone | 100% Lower Accuracy | Looses a powerful blast of light that cuts accuracy | Granite Cave |
HM 6 | Rock Smash | Fighting | Physical | 55 | 100 | 15 | Single | 100% Lower Defense | A rock-crushing attack that lowers Defense | Mauvile City |
HM 7 | Waterfall | Water | Physical | 80 | 100 | 15 | Single | 20% Flinch | A geyser rushing attack that may cause flinching | Solve the conflict between Groudon and Kyogre |
HM 8 | Dive | Water | Physical | 100 | 100 | 10 | Single | Two turn | Dives underwater the first turn and strikes next turn | Beat Maxie in Mossdeep City |